#pragma once

#include "UnitDef.h"

class SequenceStep
{
public:
	SequenceStep(void);
	~SequenceStep(void);

	equipment::UNIT_ID TargetUnitId() { return m_target_unit_id; };
	equipment::SLOT_ID TargetSlotId() { return m_target_slot_id; };

private:
	equipment::UNIT_ID m_target_unit_id;
	equipment::SLOT_ID m_target_slot_id;
};
